Chronicles of Darkness 10 Again Rule

Not to be confused with the Storytelling System of Chronicles of Darkness

The Storyteller Organisation is the ruleset published past White Wolf for use in the World of Darkness roleplaying games and, afterward, the Street Fighter RPG. A modified version of this organization, the Revised Storyteller System, was introduced for the Trinity Universe games (Trinity, Aberrant and Adventure!); changes from this version of the organization informed subsequent revisions of the Storyteller Organisation, as well equally the adaptations of the Storyteller Arrangement used in Exalted and Scion. The "New" Earth of Darkness (at present known as the Chronicles of Darkness) later introduced its own variation on the organization: the Storytelling System.

The core task resolution system in the Storyteller System is a dice puddle organisation, which uses only ten-sided dice (d10s) to resolve conflicts. The key traits of characters in the Storyteller System are the nine cardinal Attributes, a larger number of more than detailed Abilities (which are normally divided up into three categories), and further Advantages like Health Levels, a Willpower score, Backgrounds and optional Merits and Flaws.

Contents

  • 1 Arrangement
  • 2 History
    • 2.1 First Edition
    • 2.two 2nd Edition
    • 2.3 Revised Storyteller System
    • ii.4 Revised Edition
    • 2.5 20th Anniversary Edition
    • two.6 Fifth Edition
  • 3 Other Variations
  • 4 Related Systems

Arrangement

Actions are resolved in the Storyteller Organisation past rolling a puddle of ten-sided dice, with the number of dice determined by i or more of a character'due south traits. Each action has a number that each dice must meet; this number is either called a difficulty (in the Globe of Darkness games and Street Fighter) or a target number (in the Revised Storyteller System). This number is ordinarily seven, although some World of Darkness games instead use a baseline difficulty of 6. Any dice that come up equally this number or college are counted equally successes; in some versions, each dice showing a result of ane actually subtracts a success. The more than successes, the more than favourable the result. One success is sufficient for basic tasks, while more successes may be required for difficult tasks or tasks performed in trying conditions; in the Revised Storyteller System, the difficulty of an action instead refers to the number of successes required to deport out that action. Boosted (oftentimes optional) rules exist for more complicated actions, including contests betwixt two or more characters, tasks that may crave an extended period of fourth dimension, and botches, or failures with disastrous consequences.

Across basic action resolution, another basic mechanic concerns the expenditure of points. Some traits, like Willpower, take temporary "points" also every bit a permanent rating. These points may exist spent to gain diverse benefits, depending on their nature; some may be used for enabling particular actions, healing wounds, or augmenting normal actions. Grapheme types capable of supernatural or paranormal ability typically take a trait that represents their source of supernatural power, such as blood pool for vampires, Quantum for novas or Essence for Exalts. Such points may be regained in different ways.

A character's health is tracked via health levels. When a character suffers wounds, these are marked in the health level boxes in sequential social club. The first few health levels correspond minor damage, while the later ones bespeak serious injury which debilitates, incapacitates or even kills the character. In add-on, there are iii different types of impairment, which determine how long a wound takes to heal and the effect a final wound has on a character (i.e. unconsciousness, torpor, death etc.). Most grapheme types accept vii health levels, though exceptional characters similar novas and Exalts may accept more.

History

Tom Dowd, co-designer of Shadowrun, worked with Marker Rein•Hagen to develop the Storyteller System, adapting Shadowrun's d6 die pools to use d10s.[1]

The Storyteller Organisation has predominantly seen use in the Globe of Darkness and in Street Fighter: The Storytelling Game. An updated version, the Revised Storyteller Organization, is used in the Trinity Universe, Exalted, and Scion.

Start Edition

The first edition of the Storyteller System was introduced in 1991's Vampire: The Masquerade Start Edition, the first game in the World of Darkness game line. Merits and Flaws were introduced shortly afterwards in the Vampire Players Guide First Edition. Equally the first edition of Vampire was succeeded by the second adequately speedily, the first edition has few distinctions to fix it autonomously from the second edition; most of the changes betwixt the beginning ii editions were made in presentation and formatting, with only minor updates to fix errors in the actual rules text.

Second Edition

Later on the initial run of Globe of Darkness games, particularly with how chop-chop they came out, it became obvious that a revision was in lodge. VTM: Vampire: The Masquerade 2nd Edition Buy it from DriveThruRPG! came out in 1992, little more than a year later the game's starting time edition. This placed it as releasing between the first editions of Werewolf: The Apocalypse and Mage: The Ascent. Similarly, each of the original five Globe of Darkness games (Vampire, Werewolf, Mage, Wraith and Changeling) got their own 2nd editions two years after their original release. In each case, the original rulebook was a softcover release while the second edition was hardcover.

Werewolf: The Apocalypse Second Edition, Mage: The Ascension 2d Edition, WTO: Wraith: The Oblivion 2nd Edition Buy it from DriveThruRPG! Now in Print! , and CTD: Changeling: The Dreaming Second Edition Buy it from DriveThruRPG! Now in Print! . With this release of Changeling in 1997, the initially-envisioned run of five core World of Darkness games was complete. All subsequent game lines were added later, during the Revised era.

Unfortunately, due to low sales, Wraith and Changeling were never updated, and their 2nd Edition incarnations remained the near recent until their 20th Anniversary revamps.

The Second Edition era also saw the release of Vampire: The Dark Ages, equally well equally the release of the non-World of Darkness game Trinity (using the Revised Storyteller Organization) which sparked some of the pattern decisions that went into the later Revised Edition.

Revised Storyteller Arrangement

The Revised Storyteller System beginning saw the light in 1997 with the publication of Trinity. It was fine-tuned for Aberrant in 1999 and over again for Gamble! in 2001. Of these, the Chance! incarnation is arguably the virtually distinctive, largely because of its Dramatic Editing mechanic. Exalted Beginning Edition was also released in 2001, and used its own particular variant of the Revised Storyteller Arrangement. This was overhauled once again, including a major rewrite of the gainsay rules, for a Second Edition in 2006 and over again for a 3rd Edition in the 2010s.

Significant variations from the original Storyteller Arrangement include:

  • the differentiation of damage into dissimilar types: Bashing, Lethal and Aggravated
  • improved rules for botches, making them less likely for higher skilled characters
  • a fixed target number for all dice rolls
  • difficulties represented past the number of required successes, rather than a varying target number
  • the removal of the Power categories: Talents, Skills and Knowledges (though Exalted uses Caste (or equivalent) categories for Abilities instead)
  • default pairing of Abilities with Attributes

Many of the innovations of the Revised Storyteller Organization, most notably the updated damage and botching rules, were incorporated back into the original Storyteller Organisation with the Revised Editions and their subsequent revisions.

Many of the all-time elements of both the base Storyteller Organisation and the Revised Storyteller System were mixed together to create the Storytelling System used for the Chronicles of Darkness (the "New" Globe of Darkness). For case, the Storytelling Organisation uses fixed target numbers and difficulty based on required successes, and categorizes Skills equally Mental, Physical or Social rather than Talents, Skills or Knowledges. Elements of that system were combined with the version of the Revised Storyteller System as implemented in Exalted Second Edition for Scion.

Revised Edition

Sometimes called "Second Edition Revised," only more oftentimes considered the Tertiary Edition, the Revised Edition was a wide attempt to clean up, standardize and consolidate not only the rules of the Globe of Darkness games, just besides the metaplot and various loose ends. It incorporated a large number of rules changes, many from the Revised Storyteller System, though several central features - variable target numbers, Ability categories, etc. - remained to make a stardom between the two systems.

The Revised Edition was used for the last editions of the World of Darkness games, starting time with Vampire: The Masquerade Revised Edition in 1998. Werewolf and Mage followed, and the Revised system was besides used for Hunter: The Reckoning, Mummy: The Resurrection, Demon: The Fallen, the new Dark Ages line, Victorian Age: Vampire and - in further modified form - Orpheus. Lower-selling games like Changeling: The Dreaming, Wraith: The Oblivion and the other historical settings did not go Revised editions; books published for these lines subsequently 1998 rarely made explicit reference to the new rules, but conversions for some, well-nigh notably Kindred of the E, were included in the VTM: Vampire Storytellers Handbook Revised Buy it from DriveThruRPG! Now in Print! .

Only equally Vampire: The Dark Ages informed the cosmos of the Revised Edition, the Revised-era version of the setting, Night Ages: Vampire farther developed the system. Many of its specific rules (for example, the functionality of certain Disciplines) are considered the best incarnation of them beyond all versions which have appeared over the years.

20th Anniversary Edition

After a 7-year hiatus betwixt the end of publication of World of Darkness material (and a whopping 13 years since the release of the previous edition of the rulebook), White Wolf made the conclusion to release a deluxe, limited run of a new Vampire rulebook to celebrate the game'due south 20th ceremony in 2011, the VTM: Vampire: The Masquerade 20th Anniversary Edition Buy it from DriveThruRPG! Now in Print! , or "V20." The content would evoke the experience of the 2d Edition of the game, while retaining all the design sensibilities and rules of the Revised Edition. V20 took the bold step of having open development, for the outset time request fans how they played and what rules they had bug with.

The resulting drove all fit well inside the Revised framework — for example, using contrivance rules from Orpheus, or using Subject field rules from Dark Ages: Vampire — then this ruleset would more properly be "Revised-betoken-five," with its content 95% compatible or more with other Revised books. Withal, since the name itself admits this is an "edition," it may be considered a "fourth edition" of the Storyteller System ruleset.

Vampire, Werewolf, Mage, Changeling, and Wraith have been published as 20th Anniversary Editions following successful Kickstarter campaigns for each, and updated rules for Orpheus were included as an appendix to the Wraith hardcover.

5th Edition

Following its acquisition of White Wolf, Paradox Interactive appear plans to renew publication of White Wolf books through traditional publishing channels, commencement with a 5th Edition of Vampire: The Masquerade, which released in 2018, and to be followed past a new edition of Hunter: The Reckoning and Werewolf: The Apocalypse.

Fifth editions differs heavily from previous editions, having very different die mechanics, besides as incorporating some elements from Chronicles of Darkness.

Other Variations

  • The Mind's Eye Theatre system used in Classic World of Darkness LARPs, which is based on a heavily modified version of the Storyteller Organisation
  • The Storytelling System, as seen in the Chronicles of Darkness (formerly the "New Earth of Darkness")
  • The Mind'due south Eye Theatre adaptation of the Storytelling System as used in Chronicles of Darkness LARPs

  • Malcolm Sheppard'southward OGL game Opening the Night
  • The Storypath System (formerly codenamed "Sardonyx"), the new arrangement being used for Onyx Path Publishing's forthcoming editions of the Trinity Universe games and Scion
  • A Brief History of Game #11: White Wolf Office One
  • valtierrautmacksmay.blogspot.com

    Source: https://whitewolf.fandom.com/wiki/Storyteller_System

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